I'm happy to bring you the inaugural Top 10 Tanks of Dokkan Battle!
Instead of focusing on dealing damage like my Top 10 Hitters list, this list is all about reducing incoming damage. As the name implies, this list looks at the best tanks in Dokkan Battle.
To be clear, I'm defining a tank as a unit that reduces damage when attacks are aimed at that unit. Mechanics that reduce the amount of damage taken by other units, such as a DEF buff to all allies, are not considered. This list only looks at the ability of a given unit to reduce damage that is aimed at itself.
This is also not a list of overall defensive utility. Healing, stunning, etc. are very useful forms of defensive utility, but they are not what this list is looking at. This list is purely sticking to comparing units' abilities to tank in the traditional sense of the term.
There are three primary mechanics that the units on this list use to reduce incoming damage:
- A high DEF stat
- Percentage-based damage reduction
- Dodge chance
For now, the list only shows the top 10 TUR tanks in the game.
In future updates to this series, I will create a separate list to show the top LR tanks in the game, similar to how I handle the Top 10 Hitters list.
In order to determine how well a unit can tank in a wide variety of situations, I created a hypothetical scenario where each unit would have to endure 100 attacks being launched at it.
The units were then ranked based on the amount of damage that they took out of the possible maximum amount. The less damage a unit ends up taking, the higher they rank on the list.
Testing has shown that 85% of attacks launched by dokkan fest bosses are normal attacks and 15% or super attacks. Accordingly, for my test of 100 attacks, 15 of them are super attacks and 85 of them are normal attacks.
In order to best simulate in-game conditions, my hypothetical scenario is structured like a dokkan fest boss fight with multiple phases. The normal attacks have the following ATK values in the various phases:
- 40,000 ATK
- 50,000 ATK
- 60,000 ATK
- 70,000 ATK
- 80,000 ATK
Each phase is given the same amount of weight, meaning a unit must endure 17 attacks from each individual phase, for a total of 85 normal attacks across all phases.
The 15 super attacks that will be launched against each unit all have an ATK value of 140,000.
The specific ATK values of the various normal and super attacks were chosen because they are closely analogous to the ATK values of the attacks of modern dokkan fest bosses.
Altogether, the combined ATK value of all 100 attacks is 7,200,000 ATK.
Tutorial to View Image on Desktop
In order to view this image easily, you'll need to add the Reddit Enhancement Suite (RES) to your desktop browser. RES includes many features that make Reddit easier to use, but the important one for this post is the inline image viewer. That feature allows you to view images on Reddit without leaving the page.
Here's an example of the inline image view:
This is my previous post without RES active-
This is my previous post with RES active-
The inline image viewer is that small button. Once you click it, the image will appear on the page itself.
Here's the same post after clicking the inline image viewer:
Because my image is so large it will initially appear small.
In order to make it the size you'd like, you simply hover your cursor over it, hold down the left click, and then drag the mouse downwards to expand the image. The more you drag it down, the larger it grows. If you drag your cursor upwards, the image will shrink.
This is what my previous post looks like once you've resized the image to a convenient size:
RES can do that with images in posts and comments. RES also contains many other convenient features, so if you use Reddit frequently, I highly suggest that you add the extension to your browser.
Here's the links to RES for Chrome, Firefox, and Microsoft Edge (Internet Explorer doesn't support extensions):
Note: I asked the mod team for permission to put these links in my post in order to avoid violating the self-promotion rule.
The Rule Book
All units will be considered to be at the free dupe level.
All 100 attacks are assumed to be of neutral type and affinity.
Each unit will have its calculations done on the team where it tanks the best.
- Only leader skills that provide at least +3 ki will be considered.
- Each unit is analyzed individually to see which links they have active on the optimal team and what percentage of time those links will be active.
- BBB's uptime when linked will be considered to be 80%.
Each team is considered to have its "APTimal" lineup.
- In this context of this post, the term "APTimal" is defined as: the hardest hitting lineup available to the team in question that also has enough defensive utility to comfortably complete all existing dokkan fest events.
Each nuker will be individually assessed when determining how many ki orbs they gather.
- The standard amount will be 6.5 orbs if there are no unique circumstances created by the unit itself (such as SSj Future Trunks' orb changing passive).
Dupe System Rules
All gasha units will be considered to have the free dupe system buffs.
- That includes 1) +2,000 base ATK; 2) +6 SA damage ability; and 3) +5 of each unit's free dupe system ability
The +5 of each unit's "free dupe system ability" means:
All non-gasha units will be considered to have the maximum potential buffs available to them.
The Top 10 TUR Tanks
I hope you all enjoyed the list.
If you notice any errors or believe units that are missing should be present, please let me know.
And please note that I cannot edit the image after posting it. As such, any errors that are found in the image will only be corrected in the next update.